Convert your mouse sensitivity from one game to another in one step. Exact hip-fire match, cm/360, eDPI, and a new sensitivity when you change your DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Each game turns the camera by a fixed angle for every count your mouse sends. We multiply your sensitivity by the ratio between the two games and by the ratio between your old and new DPI:
new sensitivity = sensitivity × yaw (old game) × DPI (old) ÷ (yaw (new game) × DPI (new))
cm/360 is the mouse distance for a full turn: 914.4 ÷ (DPI × sensitivity × yaw). Keep it the same and your muscle memory carries over. Turn off mouse acceleration (Windows "Enhance pointer precision" and in-game acceleration) for a clean result.
| Game | Yaw (° per count) | Note |
|---|---|---|
| Valorant | 0.07 | |
| Counter-Strike 2 | 0.022 | |
| Apex Legends | 0.022 | |
| Fortnite | 0.005555 | Mouse Sensitivity X, in % |
| Overwatch 2 | 0.0066 | |
| Marvel Rivals | 0.017453 | Measured by players |
| Call of Duty (Warzone, Black Ops 7, MW4) | 0.0066 | |
| Deadlock | 0.022 | |
| Rainbow Six Siege | 0.00572957795 | Default multiplier (0.02) |
| The Finals | 0.001 | Measured by players |
| ARC Raiders | 0.00136101 | Measured by players |
| Battlefield 6 | 0.00405121 | Measured by players |
| Destiny 2 | 0.0066 | |
| Halo Infinite | 0.02222 | Measured by players |
| Rust | 0.1125 | Measured by players |
| Escape from Tarkov | 0.125 | Measured by players |
| Roblox | 0.39783 | Measured by players |
| Team Fortress 2 | 0.022 | |
| Titanfall 2 | 0.022 | |
| Quake Champions | 0.022 | |
| Farlight 84 | 0.022 | |
| KovaaK's | 0.022 | |
| Aim Lab | 0.05 | |
| Left 4 Dead 2 | 0.022 | |
| Garry's Mod | 0.022 |
Values checked in October 2026. Games marked "measured by players" have no official number from the developer.
Every game turns the camera by a fixed angle for each mouse count at sensitivity 1 (its "yaw"). Valorant uses 0.07°, CS2 and Apex 0.022°, Overwatch 2 and Call of Duty 0.0066°. To keep the same feel, the converter multiplies your sensitivity by the ratio between the two yaw values, so the same mouse movement turns you the same distance in both games.
cm/360 is how far you move your mouse to turn 360° in game. It is the only number you can compare between every game and every DPI. Players in tactical shooters like CS2 and Valorant often use a slower setting (a higher cm/360) than players in fast games like Apex or Overwatch.
eDPI is your DPI multiplied by your in-game sensitivity. It only compares players inside the same game: 400 eDPI in CS2 is not the same as 400 eDPI in Valorant. To compare across games, use cm/360.
Pick the same game in "From" and "To", enter your old DPI and sensitivity, then type the new DPI in "New DPI". The result is the sensitivity that keeps your cm/360 the same.
The conversion matches how far you turn, but field of view, frame rate, input lag and the size of characters on screen still change how a game feels. Turn off mouse acceleration and use raw input in every game, and give yourself a few sessions to adapt.
No. The converter matches hip-fire (normal) sensitivity. Scoped and ADS sensitivity use separate multipliers in each game, so set those in the game after converting.