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Sensitivity Converter: Same Aim in Every Game

Convert your mouse sensitivity from one game to another in one step. Exact hip-fire match, cm/360, eDPI, and a new sensitivity when you change your DPI.

From
To
Your sensitivity
–

  • –cm/360
  • –inches/360
  • –eDPI
Same feel in every game
GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

Popular conversions

How the conversion works

Each game turns the camera by a fixed angle for every count your mouse sends. We multiply your sensitivity by the ratio between the two games and by the ratio between your old and new DPI:

new sensitivity = sensitivity × yaw (old game) × DPI (old) ÷ (yaw (new game) × DPI (new))

cm/360 is the mouse distance for a full turn: 914.4 ÷ (DPI × sensitivity × yaw). Keep it the same and your muscle memory carries over. Turn off mouse acceleration (Windows "Enhance pointer precision" and in-game acceleration) for a clean result.

Supported games

GameYaw (° per count)Note
Valorant0.07
Counter-Strike 20.022
Apex Legends0.022
Fortnite0.005555Mouse Sensitivity X, in %
Overwatch 20.0066
Marvel Rivals0.017453Measured by players
Call of Duty (Warzone, Black Ops 7, MW4)0.0066
Deadlock0.022
Rainbow Six Siege0.00572957795Default multiplier (0.02)
The Finals0.001Measured by players
ARC Raiders0.00136101Measured by players
Battlefield 60.00405121Measured by players
Destiny 20.0066
Halo Infinite0.02222Measured by players
Rust0.1125Measured by players
Escape from Tarkov0.125Measured by players
Roblox0.39783Measured by players
Team Fortress 20.022
Titanfall 20.022
Quake Champions0.022
Farlight 840.022
KovaaK's0.022
Aim Lab0.05
Left 4 Dead 20.022
Garry's Mod0.022

Values checked in October 2026. Games marked "measured by players" have no official number from the developer.

Sensitivity converter FAQ

How does a sensitivity converter work?

Every game turns the camera by a fixed angle for each mouse count at sensitivity 1 (its "yaw"). Valorant uses 0.07°, CS2 and Apex 0.022°, Overwatch 2 and Call of Duty 0.0066°. To keep the same feel, the converter multiplies your sensitivity by the ratio between the two yaw values, so the same mouse movement turns you the same distance in both games.

What is cm/360?

cm/360 is how far you move your mouse to turn 360° in game. It is the only number you can compare between every game and every DPI. Players in tactical shooters like CS2 and Valorant often use a slower setting (a higher cm/360) than players in fast games like Apex or Overwatch.

What is eDPI?

eDPI is your DPI multiplied by your in-game sensitivity. It only compares players inside the same game: 400 eDPI in CS2 is not the same as 400 eDPI in Valorant. To compare across games, use cm/360.

I changed my mouse DPI. How do I keep the same feel?

Pick the same game in "From" and "To", enter your old DPI and sensitivity, then type the new DPI in "New DPI". The result is the sensitivity that keeps your cm/360 the same.

Why does it still feel a little different after converting?

The conversion matches how far you turn, but field of view, frame rate, input lag and the size of characters on screen still change how a game feels. Turn off mouse acceleration and use raw input in every game, and give yourself a few sessions to adapt.

Does it convert scoped or ADS sensitivity?

No. The converter matches hip-fire (normal) sensitivity. Scoped and ADS sensitivity use separate multipliers in each game, so set those in the game after converting.