Call of Duty and Overwatch 2 use the same sensitivity scale, so your Call of Duty sensitivity works 1:1 in Overwatch 2 at the same DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Call of Duty sensitivities and the matching Overwatch 2 values (same DPI). The cm/360 column is at 800 DPI.
| Call of Duty | Overwatch 2 | cm/360 at 800 DPI |
|---|---|---|
| 3 | 3 | 57.7 cm |
| 4 | 4 | 43.3 cm |
| 5 | 5 | 34.6 cm |
| 6 | 6 | 28.9 cm |
| 7 | 7 | 24.7 cm |
| 8 | 8 | 21.6 cm |
| 9 | 9 | 19.2 cm |
| 10 | 10 | 17.3 cm |
Call of Duty turns the camera by 0.0066° per mouse count at sensitivity 1, and Overwatch 2 by 0.0066°. Dividing one by the other gives the ratio:
Overwatch 2 sens = Call of Duty sens × 0.0066 ÷ 0.0066 = Call of Duty sens × 1
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Overwatch 2.
You don't need to: Call of Duty and Overwatch 2 turn the camera by the same angle per mouse count, so the same sensitivity at the same DPI feels the same.
7 in Call of Duty equals 7 in Overwatch 2 at the same DPI. At 800 DPI that is 24.7 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Overwatch 2 sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Call of Duty and Overwatch 2. Turn off mouse acceleration, use raw input, and give it a few games.