To get the same aim in Valorant, multiply your Call of Duty sensitivity by 0.09429. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Call of Duty sensitivities and the matching Valorant values (same DPI). The cm/360 column is at 800 DPI.
| Call of Duty | Valorant | cm/360 at 800 DPI |
|---|---|---|
| 3 | 0.283 | 57.7 cm |
| 4 | 0.377 | 43.3 cm |
| 5 | 0.471 | 34.6 cm |
| 6 | 0.566 | 28.9 cm |
| 7 | 0.66 | 24.7 cm |
| 8 | 0.754 | 21.6 cm |
| 9 | 0.849 | 19.2 cm |
| 10 | 0.943 | 17.3 cm |
Call of Duty turns the camera by 0.0066° per mouse count at sensitivity 1, and Valorant by 0.07°. Dividing one by the other gives the ratio:
Valorant sens = Call of Duty sens × 0.0066 ÷ 0.07 = Call of Duty sens × 0.09429
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Valorant.
Multiply your Call of Duty sensitivity by 0.09429 (at the same DPI). For example, 7 in Call of Duty is 0.66 in Valorant.
7 in Call of Duty equals 0.66 in Valorant at the same DPI. At 800 DPI that is 24.7 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 0.09429. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Valorant sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Call of Duty and Valorant. Turn off mouse acceleration, use raw input, and give it a few games.