To get the same aim in Call of Duty, multiply your Valorant sensitivity by 10.61. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Valorant sensitivities and the matching Call of Duty values (same DPI). The cm/360 column is at 800 DPI.
| Valorant | Call of Duty | cm/360 at 800 DPI |
|---|---|---|
| 0.2 | 2.12 | 81.6 cm |
| 0.25 | 2.65 | 65.3 cm |
| 0.3 | 3.18 | 54.4 cm |
| 0.35 | 3.71 | 46.7 cm |
| 0.4 | 4.24 | 40.8 cm |
| 0.45 | 4.77 | 36.3 cm |
| 0.5 | 5.3 | 32.7 cm |
| 0.6 | 6.36 | 27.2 cm |
| 0.7 | 7.42 | 23.3 cm |
| 0.8 | 8.48 | 20.4 cm |
Valorant turns the camera by 0.07° per mouse count at sensitivity 1, and Call of Duty by 0.0066°. Dividing one by the other gives the ratio:
Call of Duty sens = Valorant sens × 0.07 ÷ 0.0066 = Valorant sens × 10.61
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Call of Duty.
Multiply your Valorant sensitivity by 10.61 (at the same DPI). For example, 0.45 in Valorant is 4.77 in Call of Duty.
0.45 in Valorant equals 4.77 in Call of Duty at the same DPI. At 800 DPI that is 36.3 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 10.61. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Call of Duty sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Valorant and Call of Duty. Turn off mouse acceleration, use raw input, and give it a few games.