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Sensitivity converter

CS2 to Marvel Rivals Sensitivity Converter

To get the same aim in Marvel Rivals, multiply your CS2 sensitivity by 1.261. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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  • –cm/360
  • –inches/360
  • –eDPI
Same feel in every game
GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

CS2 to Marvel Rivals sensitivity table

Common CS2 sensitivities and the matching Marvel Rivals values (same DPI). The cm/360 column is at 800 DPI.

CS2Marvel Rivalscm/360 at 800 DPI
0.81.0164.9 cm
11.2652.0 cm
1.21.5143.3 cm
1.41.7637.1 cm
1.62.0232.5 cm
1.82.2728.9 cm
22.5226.0 cm
2.22.7723.6 cm
2.53.1520.8 cm
33.7817.3 cm

How it is calculated

CS2 turns the camera by 0.022° per mouse count at sensitivity 1, and Marvel Rivals by 0.017453° (measured by players, no official number). Dividing one by the other gives the ratio:

Marvel Rivals sens = CS2 sens × 0.022 ÷ 0.017453 = CS2 sens × 1.261

This matches hip-fire aim. Set scoped and ADS sensitivity separately in Marvel Rivals.

Other conversions

FAQ

How do I convert CS2 sensitivity to Marvel Rivals?

Multiply your CS2 sensitivity by 1.261 (at the same DPI). For example, 1.8 in CS2 is 2.27 in Marvel Rivals.

What is 1.8 CS2 sensitivity in Marvel Rivals?

1.8 in CS2 equals 2.27 in Marvel Rivals at the same DPI. At 800 DPI that is 28.9 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 1.261. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Marvel Rivals sensitivity so your cm/360 stays the same.

Why does Marvel Rivals still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between CS2 and Marvel Rivals. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the Marvel Rivals value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.