To get the same aim in Call of Duty, multiply your Apex Legends sensitivity by 3.333. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Apex Legends sensitivities and the matching Call of Duty values (same DPI). The cm/360 column is at 800 DPI.
| Apex Legends | Call of Duty | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 2.67 | 64.9 cm |
| 1 | 3.33 | 52.0 cm |
| 1.2 | 4 | 43.3 cm |
| 1.4 | 4.67 | 37.1 cm |
| 1.6 | 5.33 | 32.5 cm |
| 1.8 | 6 | 28.9 cm |
| 2 | 6.67 | 26.0 cm |
| 2.5 | 8.33 | 20.8 cm |
| 3 | 10 | 17.3 cm |
Apex Legends turns the camera by 0.022° per mouse count at sensitivity 1, and Call of Duty by 0.0066°. Dividing one by the other gives the ratio:
Call of Duty sens = Apex Legends sens × 0.022 ÷ 0.0066 = Apex Legends sens × 3.333
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Call of Duty.
Multiply your Apex Legends sensitivity by 3.333 (at the same DPI). For example, 1.6 in Apex Legends is 5.33 in Call of Duty.
1.6 in Apex Legends equals 5.33 in Call of Duty at the same DPI. At 800 DPI that is 32.5 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 3.333. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Call of Duty sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Apex Legends and Call of Duty. Turn off mouse acceleration, use raw input, and give it a few games.