Overwatch 2 and Call of Duty use the same sensitivity scale, so your Overwatch 2 sensitivity works 1:1 in Call of Duty at the same DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Overwatch 2 sensitivities and the matching Call of Duty values (same DPI). The cm/360 column is at 800 DPI.
| Overwatch 2 | Call of Duty | cm/360 at 800 DPI |
|---|---|---|
| 3 | 3 | 57.7 cm |
| 3.5 | 3.5 | 49.5 cm |
| 4 | 4 | 43.3 cm |
| 4.5 | 4.5 | 38.5 cm |
| 5 | 5 | 34.6 cm |
| 5.5 | 5.5 | 31.5 cm |
| 6 | 6 | 28.9 cm |
| 7 | 7 | 24.7 cm |
| 8 | 8 | 21.6 cm |
Overwatch 2 turns the camera by 0.0066° per mouse count at sensitivity 1, and Call of Duty by 0.0066°. Dividing one by the other gives the ratio:
Call of Duty sens = Overwatch 2 sens × 0.0066 ÷ 0.0066 = Overwatch 2 sens × 1
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Call of Duty.
You don't need to: Overwatch 2 and Call of Duty turn the camera by the same angle per mouse count, so the same sensitivity at the same DPI feels the same.
5 in Overwatch 2 equals 5 in Call of Duty at the same DPI. At 800 DPI that is 34.6 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Call of Duty sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Overwatch 2 and Call of Duty. Turn off mouse acceleration, use raw input, and give it a few games.