Apex Legends and CS2 use the same sensitivity scale, so your Apex Legends sensitivity works 1:1 in CS2 at the same DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Apex Legends sensitivities and the matching CS2 values (same DPI). The cm/360 column is at 800 DPI.
| Apex Legends | CS2 | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 0.8 | 64.9 cm |
| 1 | 1 | 52.0 cm |
| 1.2 | 1.2 | 43.3 cm |
| 1.4 | 1.4 | 37.1 cm |
| 1.6 | 1.6 | 32.5 cm |
| 1.8 | 1.8 | 28.9 cm |
| 2 | 2 | 26.0 cm |
| 2.5 | 2.5 | 20.8 cm |
| 3 | 3 | 17.3 cm |
Apex Legends turns the camera by 0.022° per mouse count at sensitivity 1, and CS2 by 0.022°. Dividing one by the other gives the ratio:
CS2 sens = Apex Legends sens × 0.022 ÷ 0.022 = Apex Legends sens × 1
This matches hip-fire aim. Set scoped and ADS sensitivity separately in CS2.
You don't need to: Apex Legends and CS2 turn the camera by the same angle per mouse count, so the same sensitivity at the same DPI feels the same.
1.6 in Apex Legends equals 1.6 in CS2 at the same DPI. At 800 DPI that is 32.5 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the CS2 sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Apex Legends and CS2. Turn off mouse acceleration, use raw input, and give it a few games.