To get the same aim in Valorant, multiply your Overwatch 2 sensitivity by 0.09429. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Overwatch 2 sensitivities and the matching Valorant values (same DPI). The cm/360 column is at 800 DPI.
| Overwatch 2 | Valorant | cm/360 at 800 DPI |
|---|---|---|
| 3 | 0.283 | 57.7 cm |
| 3.5 | 0.33 | 49.5 cm |
| 4 | 0.377 | 43.3 cm |
| 4.5 | 0.424 | 38.5 cm |
| 5 | 0.471 | 34.6 cm |
| 5.5 | 0.519 | 31.5 cm |
| 6 | 0.566 | 28.9 cm |
| 7 | 0.66 | 24.7 cm |
| 8 | 0.754 | 21.6 cm |
Overwatch 2 turns the camera by 0.0066° per mouse count at sensitivity 1, and Valorant by 0.07°. Dividing one by the other gives the ratio:
Valorant sens = Overwatch 2 sens × 0.0066 ÷ 0.07 = Overwatch 2 sens × 0.09429
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Valorant.
Multiply your Overwatch 2 sensitivity by 0.09429 (at the same DPI). For example, 5 in Overwatch 2 is 0.471 in Valorant.
5 in Overwatch 2 equals 0.471 in Valorant at the same DPI. At 800 DPI that is 34.6 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 0.09429. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Valorant sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Overwatch 2 and Valorant. Turn off mouse acceleration, use raw input, and give it a few games.