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Sensitivity converter

Marvel Rivals to Overwatch 2 Sensitivity Converter

To get the same aim in Overwatch 2, multiply your Marvel Rivals sensitivity by 2.644. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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  • –cm/360
  • –inches/360
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GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

Marvel Rivals to Overwatch 2 sensitivity table

Common Marvel Rivals sensitivities and the matching Overwatch 2 values (same DPI). The cm/360 column is at 800 DPI.

Marvel RivalsOverwatch 2cm/360 at 800 DPI
12.6465.5 cm
1.53.9743.7 cm
25.2932.7 cm
2.56.6126.2 cm
37.9321.8 cm
3.59.2618.7 cm
410.616.4 cm
513.213.1 cm

How it is calculated

Marvel Rivals turns the camera by 0.017453° per mouse count at sensitivity 1, and Overwatch 2 by 0.0066° (measured by players, no official number). Dividing one by the other gives the ratio:

Overwatch 2 sens = Marvel Rivals sens × 0.017453 ÷ 0.0066 = Marvel Rivals sens × 2.644

This matches hip-fire aim. Set scoped and ADS sensitivity separately in Overwatch 2.

Other conversions

FAQ

How do I convert Marvel Rivals sensitivity to Overwatch 2?

Multiply your Marvel Rivals sensitivity by 2.644 (at the same DPI). For example, 3 in Marvel Rivals is 7.93 in Overwatch 2.

What is 3 Marvel Rivals sensitivity in Overwatch 2?

3 in Marvel Rivals equals 7.93 in Overwatch 2 at the same DPI. At 800 DPI that is 21.8 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 2.644. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Overwatch 2 sensitivity so your cm/360 stays the same.

Why does Overwatch 2 still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Marvel Rivals and Overwatch 2. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the Marvel Rivals value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.