To get the same aim in CS2, multiply your Fortnite sensitivity by 0.2525. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Fortnite sensitivities and the matching CS2 values (same DPI). The cm/360 column is at 800 DPI.
| Fortnite (%) | CS2 | cm/360 at 800 DPI |
|---|---|---|
| 4% | 1.01 | 51.4 cm |
| 5% | 1.26 | 41.2 cm |
| 5.5% | 1.39 | 37.4 cm |
| 6% | 1.52 | 34.3 cm |
| 6.5% | 1.64 | 31.7 cm |
| 7% | 1.77 | 29.4 cm |
| 8% | 2.02 | 25.7 cm |
| 9% | 2.27 | 22.9 cm |
| 10% | 2.53 | 20.6 cm |
Fortnite: Mouse Sensitivity X, in %.
Fortnite turns the camera by 0.005555° per mouse count at sensitivity 1, and CS2 by 0.022°. Dividing one by the other gives the ratio:
CS2 sens = Fortnite sens × 0.005555 ÷ 0.022 = Fortnite sens × 0.2525
This matches hip-fire aim. Set scoped and ADS sensitivity separately in CS2.
Multiply your Fortnite sensitivity by 0.2525 (at the same DPI). For example, 6.5% in Fortnite is 1.64 in CS2.
6.5% in Fortnite equals 1.64 in CS2 at the same DPI. At 800 DPI that is 31.7 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 0.2525. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the CS2 sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Fortnite and CS2. Turn off mouse acceleration, use raw input, and give it a few games.