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Sensitivity converter

Call of Duty to Rainbow Six Siege Sensitivity Converter

To get the same aim in Rainbow Six Siege, multiply your Call of Duty sensitivity by 1.152. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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  • –cm/360
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GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

Call of Duty to Rainbow Six Siege sensitivity table

Common Call of Duty sensitivities and the matching Rainbow Six Siege values (same DPI). The cm/360 column is at 800 DPI.

Call of DutyRainbow Six Siegecm/360 at 800 DPI
33.4657.7 cm
44.6143.3 cm
55.7634.6 cm
66.9128.9 cm
78.0624.7 cm
89.2221.6 cm
910.419.2 cm
1011.517.3 cm

Rainbow Six Siege: Default multiplier (0.02).

How it is calculated

Call of Duty turns the camera by 0.0066° per mouse count at sensitivity 1, and Rainbow Six Siege by 0.00572957795°. Dividing one by the other gives the ratio:

Rainbow Six Siege sens = Call of Duty sens × 0.0066 ÷ 0.00572957795 = Call of Duty sens × 1.152

This matches hip-fire aim. Set scoped and ADS sensitivity separately in Rainbow Six Siege.

Other conversions

FAQ

How do I convert Call of Duty sensitivity to Rainbow Six Siege?

Multiply your Call of Duty sensitivity by 1.152 (at the same DPI). For example, 7 in Call of Duty is 8.06 in Rainbow Six Siege.

What is 7 Call of Duty sensitivity in Rainbow Six Siege?

7 in Call of Duty equals 8.06 in Rainbow Six Siege at the same DPI. At 800 DPI that is 24.7 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 1.152. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Rainbow Six Siege sensitivity so your cm/360 stays the same.

Why does Rainbow Six Siege still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Call of Duty and Rainbow Six Siege. Turn off mouse acceleration, use raw input, and give it a few games.