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Sensitivity converter

Call of Duty to ARC Raiders Sensitivity Converter

To get the same aim in ARC Raiders, multiply your Call of Duty sensitivity by 4.849. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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  • –cm/360
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GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

Call of Duty to ARC Raiders sensitivity table

Common Call of Duty sensitivities and the matching ARC Raiders values (same DPI). The cm/360 column is at 800 DPI.

Call of DutyARC Raiderscm/360 at 800 DPI
314.557.7 cm
419.443.3 cm
524.234.6 cm
629.128.9 cm
733.924.7 cm
838.821.6 cm
943.619.2 cm
1048.517.3 cm

How it is calculated

Call of Duty turns the camera by 0.0066° per mouse count at sensitivity 1, and ARC Raiders by 0.00136101° (measured by players, no official number). Dividing one by the other gives the ratio:

ARC Raiders sens = Call of Duty sens × 0.0066 ÷ 0.00136101 = Call of Duty sens × 4.849

This matches hip-fire aim. Set scoped and ADS sensitivity separately in ARC Raiders.

Other conversions

FAQ

How do I convert Call of Duty sensitivity to ARC Raiders?

Multiply your Call of Duty sensitivity by 4.849 (at the same DPI). For example, 7 in Call of Duty is 33.9 in ARC Raiders.

What is 7 Call of Duty sensitivity in ARC Raiders?

7 in Call of Duty equals 33.9 in ARC Raiders at the same DPI. At 800 DPI that is 24.7 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 4.849. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the ARC Raiders sensitivity so your cm/360 stays the same.

Why does ARC Raiders still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Call of Duty and ARC Raiders. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the ARC Raiders value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.