Apex Legends and Deadlock use the same sensitivity scale, so your Apex Legends sensitivity works 1:1 in Deadlock at the same DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Apex Legends sensitivities and the matching Deadlock values (same DPI). The cm/360 column is at 800 DPI.
| Apex Legends | Deadlock | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 0.8 | 64.9 cm |
| 1 | 1 | 52.0 cm |
| 1.2 | 1.2 | 43.3 cm |
| 1.4 | 1.4 | 37.1 cm |
| 1.6 | 1.6 | 32.5 cm |
| 1.8 | 1.8 | 28.9 cm |
| 2 | 2 | 26.0 cm |
| 2.5 | 2.5 | 20.8 cm |
| 3 | 3 | 17.3 cm |
Apex Legends turns the camera by 0.022° per mouse count at sensitivity 1, and Deadlock by 0.022°. Dividing one by the other gives the ratio:
Deadlock sens = Apex Legends sens × 0.022 ÷ 0.022 = Apex Legends sens × 1
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Deadlock.
You don't need to: Apex Legends and Deadlock turn the camera by the same angle per mouse count, so the same sensitivity at the same DPI feels the same.
1.6 in Apex Legends equals 1.6 in Deadlock at the same DPI. At 800 DPI that is 32.5 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Deadlock sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Apex Legends and Deadlock. Turn off mouse acceleration, use raw input, and give it a few games.