Deadlock and Apex Legends use the same sensitivity scale, so your Deadlock sensitivity works 1:1 in Apex Legends at the same DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Deadlock sensitivities and the matching Apex Legends values (same DPI). The cm/360 column is at 800 DPI.
| Deadlock | Apex Legends | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 0.8 | 64.9 cm |
| 1 | 1 | 52.0 cm |
| 1.2 | 1.2 | 43.3 cm |
| 1.4 | 1.4 | 37.1 cm |
| 1.6 | 1.6 | 32.5 cm |
| 1.8 | 1.8 | 28.9 cm |
| 2 | 2 | 26.0 cm |
| 2.5 | 2.5 | 20.8 cm |
| 3 | 3 | 17.3 cm |
Deadlock turns the camera by 0.022° per mouse count at sensitivity 1, and Apex Legends by 0.022°. Dividing one by the other gives the ratio:
Apex Legends sens = Deadlock sens × 0.022 ÷ 0.022 = Deadlock sens × 1
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Apex Legends.
You don't need to: Deadlock and Apex Legends turn the camera by the same angle per mouse count, so the same sensitivity at the same DPI feels the same.
1.6 in Deadlock equals 1.6 in Apex Legends at the same DPI. At 800 DPI that is 32.5 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Apex Legends sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Deadlock and Apex Legends. Turn off mouse acceleration, use raw input, and give it a few games.