To get the same aim in Valorant, multiply your Deadlock sensitivity by 0.3143. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Deadlock sensitivities and the matching Valorant values (same DPI). The cm/360 column is at 800 DPI.
| Deadlock | Valorant | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 0.251 | 64.9 cm |
| 1 | 0.314 | 52.0 cm |
| 1.2 | 0.377 | 43.3 cm |
| 1.4 | 0.44 | 37.1 cm |
| 1.6 | 0.503 | 32.5 cm |
| 1.8 | 0.566 | 28.9 cm |
| 2 | 0.629 | 26.0 cm |
| 2.5 | 0.786 | 20.8 cm |
| 3 | 0.943 | 17.3 cm |
Deadlock turns the camera by 0.022° per mouse count at sensitivity 1, and Valorant by 0.07°. Dividing one by the other gives the ratio:
Valorant sens = Deadlock sens × 0.022 ÷ 0.07 = Deadlock sens × 0.3143
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Valorant.
Multiply your Deadlock sensitivity by 0.3143 (at the same DPI). For example, 1.6 in Deadlock is 0.503 in Valorant.
1.6 in Deadlock equals 0.503 in Valorant at the same DPI. At 800 DPI that is 32.5 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 0.3143. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Valorant sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Deadlock and Valorant. Turn off mouse acceleration, use raw input, and give it a few games.