To get the same aim in Rainbow Six Siege, multiply your Overwatch 2 sensitivity by 1.152. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Overwatch 2 sensitivities and the matching Rainbow Six Siege values (same DPI). The cm/360 column is at 800 DPI.
| Overwatch 2 | Rainbow Six Siege | cm/360 at 800 DPI |
|---|---|---|
| 3 | 3.46 | 57.7 cm |
| 3.5 | 4.03 | 49.5 cm |
| 4 | 4.61 | 43.3 cm |
| 4.5 | 5.18 | 38.5 cm |
| 5 | 5.76 | 34.6 cm |
| 5.5 | 6.34 | 31.5 cm |
| 6 | 6.91 | 28.9 cm |
| 7 | 8.06 | 24.7 cm |
| 8 | 9.22 | 21.6 cm |
Rainbow Six Siege: Default multiplier (0.02).
Overwatch 2 turns the camera by 0.0066° per mouse count at sensitivity 1, and Rainbow Six Siege by 0.00572957795°. Dividing one by the other gives the ratio:
Rainbow Six Siege sens = Overwatch 2 sens × 0.0066 ÷ 0.00572957795 = Overwatch 2 sens × 1.152
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Rainbow Six Siege.
Multiply your Overwatch 2 sensitivity by 1.152 (at the same DPI). For example, 5 in Overwatch 2 is 5.76 in Rainbow Six Siege.
5 in Overwatch 2 equals 5.76 in Rainbow Six Siege at the same DPI. At 800 DPI that is 34.6 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1.152. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Rainbow Six Siege sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Overwatch 2 and Rainbow Six Siege. Turn off mouse acceleration, use raw input, and give it a few games.