CS2 and Deadlock use the same sensitivity scale, so your CS2 sensitivity works 1:1 in Deadlock at the same DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common CS2 sensitivities and the matching Deadlock values (same DPI). The cm/360 column is at 800 DPI.
| CS2 | Deadlock | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 0.8 | 64.9 cm |
| 1 | 1 | 52.0 cm |
| 1.2 | 1.2 | 43.3 cm |
| 1.4 | 1.4 | 37.1 cm |
| 1.6 | 1.6 | 32.5 cm |
| 1.8 | 1.8 | 28.9 cm |
| 2 | 2 | 26.0 cm |
| 2.2 | 2.2 | 23.6 cm |
| 2.5 | 2.5 | 20.8 cm |
| 3 | 3 | 17.3 cm |
CS2 turns the camera by 0.022° per mouse count at sensitivity 1, and Deadlock by 0.022°. Dividing one by the other gives the ratio:
Deadlock sens = CS2 sens × 0.022 ÷ 0.022 = CS2 sens × 1
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Deadlock.
You don't need to: CS2 and Deadlock turn the camera by the same angle per mouse count, so the same sensitivity at the same DPI feels the same.
1.8 in CS2 equals 1.8 in Deadlock at the same DPI. At 800 DPI that is 28.9 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 1. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Deadlock sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between CS2 and Deadlock. Turn off mouse acceleration, use raw input, and give it a few games.