To get the same aim in ARC Raiders, multiply your CS2 sensitivity by 16.16. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common CS2 sensitivities and the matching ARC Raiders values (same DPI). The cm/360 column is at 800 DPI.
| CS2 | ARC Raiders | cm/360 at 800 DPI |
|---|---|---|
| 0.8 | 12.9 | 64.9 cm |
| 1 | 16.2 | 52.0 cm |
| 1.2 | 19.4 | 43.3 cm |
| 1.4 | 22.6 | 37.1 cm |
| 1.6 | 25.9 | 32.5 cm |
| 1.8 | 29.1 | 28.9 cm |
| 2 | 32.3 | 26.0 cm |
| 2.2 | 35.6 | 23.6 cm |
| 2.5 | 40.4 | 20.8 cm |
| 3 | 48.5 | 17.3 cm |
CS2 turns the camera by 0.022° per mouse count at sensitivity 1, and ARC Raiders by 0.00136101° (measured by players, no official number). Dividing one by the other gives the ratio:
ARC Raiders sens = CS2 sens × 0.022 ÷ 0.00136101 = CS2 sens × 16.16
This matches hip-fire aim. Set scoped and ADS sensitivity separately in ARC Raiders.
Multiply your CS2 sensitivity by 16.16 (at the same DPI). For example, 1.8 in CS2 is 29.1 in ARC Raiders.
1.8 in CS2 equals 29.1 in ARC Raiders at the same DPI. At 800 DPI that is 28.9 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 16.16. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the ARC Raiders sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between CS2 and ARC Raiders. Turn off mouse acceleration, use raw input, and give it a few games.
There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.