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Sensitivity converter

Marvel Rivals to Rainbow Six Siege Sensitivity Converter

To get the same aim in Rainbow Six Siege, multiply your Marvel Rivals sensitivity by 3.046. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

Marvel Rivals to Rainbow Six Siege sensitivity table

Common Marvel Rivals sensitivities and the matching Rainbow Six Siege values (same DPI). The cm/360 column is at 800 DPI.

Marvel RivalsRainbow Six Siegecm/360 at 800 DPI
13.0565.5 cm
1.54.5743.7 cm
26.0932.7 cm
2.57.6226.2 cm
39.1421.8 cm
3.510.718.7 cm
412.216.4 cm
515.213.1 cm

Rainbow Six Siege: Default multiplier (0.02).

How it is calculated

Marvel Rivals turns the camera by 0.017453° per mouse count at sensitivity 1, and Rainbow Six Siege by 0.00572957795° (measured by players, no official number). Dividing one by the other gives the ratio:

Rainbow Six Siege sens = Marvel Rivals sens × 0.017453 ÷ 0.00572957795 = Marvel Rivals sens × 3.046

This matches hip-fire aim. Set scoped and ADS sensitivity separately in Rainbow Six Siege.

Other conversions

FAQ

How do I convert Marvel Rivals sensitivity to Rainbow Six Siege?

Multiply your Marvel Rivals sensitivity by 3.046 (at the same DPI). For example, 3 in Marvel Rivals is 9.14 in Rainbow Six Siege.

What is 3 Marvel Rivals sensitivity in Rainbow Six Siege?

3 in Marvel Rivals equals 9.14 in Rainbow Six Siege at the same DPI. At 800 DPI that is 21.8 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 3.046. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Rainbow Six Siege sensitivity so your cm/360 stays the same.

Why does Rainbow Six Siege still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Marvel Rivals and Rainbow Six Siege. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the Marvel Rivals value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.