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Sensitivity converter

Battlefield 6 to CS2 Sensitivity Converter

To get the same aim in CS2, multiply your Battlefield 6 sensitivity by 0.1841. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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Your sensitivity
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  • –cm/360
  • –inches/360
  • –eDPI
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GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

Battlefield 6 to CS2 sensitivity table

Common Battlefield 6 sensitivities and the matching CS2 values (same DPI). The cm/360 column is at 800 DPI.

Battlefield 6CS2cm/360 at 800 DPI
50.92156.4 cm
71.2940.3 cm
81.4735.3 cm
101.8428.2 cm
122.2123.5 cm
152.7618.8 cm
183.3115.7 cm
203.6814.1 cm

How it is calculated

Battlefield 6 turns the camera by 0.00405121° per mouse count at sensitivity 1, and CS2 by 0.022° (measured by players, no official number). Dividing one by the other gives the ratio:

CS2 sens = Battlefield 6 sens × 0.00405121 ÷ 0.022 = Battlefield 6 sens × 0.1841

This matches hip-fire aim. Set scoped and ADS sensitivity separately in CS2.

Other conversions

FAQ

How do I convert Battlefield 6 sensitivity to CS2?

Multiply your Battlefield 6 sensitivity by 0.1841 (at the same DPI). For example, 12 in Battlefield 6 is 2.21 in CS2.

What is 12 Battlefield 6 sensitivity in CS2?

12 in Battlefield 6 equals 2.21 in CS2 at the same DPI. At 800 DPI that is 23.5 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 0.1841. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the CS2 sensitivity so your cm/360 stays the same.

Why does CS2 still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Battlefield 6 and CS2. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the Battlefield 6 value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.