To get the same aim in Apex Legends, multiply your Battlefield 6 sensitivity by 0.1841. Enter yours below for the exact value, your cm/360 and the result at a new DPI.
| Game | Sensitivity |
|---|
* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.
Common Battlefield 6 sensitivities and the matching Apex Legends values (same DPI). The cm/360 column is at 800 DPI.
| Battlefield 6 | Apex Legends | cm/360 at 800 DPI |
|---|---|---|
| 5 | 0.921 | 56.4 cm |
| 7 | 1.29 | 40.3 cm |
| 8 | 1.47 | 35.3 cm |
| 10 | 1.84 | 28.2 cm |
| 12 | 2.21 | 23.5 cm |
| 15 | 2.76 | 18.8 cm |
| 18 | 3.31 | 15.7 cm |
| 20 | 3.68 | 14.1 cm |
Battlefield 6 turns the camera by 0.00405121° per mouse count at sensitivity 1, and Apex Legends by 0.022° (measured by players, no official number). Dividing one by the other gives the ratio:
Apex Legends sens = Battlefield 6 sens × 0.00405121 ÷ 0.022 = Battlefield 6 sens × 0.1841
This matches hip-fire aim. Set scoped and ADS sensitivity separately in Apex Legends.
Multiply your Battlefield 6 sensitivity by 0.1841 (at the same DPI). For example, 12 in Battlefield 6 is 2.21 in Apex Legends.
12 in Battlefield 6 equals 2.21 in Apex Legends at the same DPI. At 800 DPI that is 23.5 cm per 360° turn in both games.
Not if you keep the same DPI in both games: the ratio stays 0.1841. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Apex Legends sensitivity so your cm/360 stays the same.
The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between Battlefield 6 and Apex Legends. Turn off mouse acceleration, use raw input, and give it a few games.
There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.