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Sensitivity converter

The Finals to CS2 Sensitivity Converter

To get the same aim in CS2, multiply your The Finals sensitivity by 0.04545. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

From
To
Your sensitivity
–

  • –cm/360
  • –inches/360
  • –eDPI
Same feel in every game
GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

The Finals to CS2 sensitivity table

Common The Finals sensitivities and the matching CS2 values (same DPI). The cm/360 column is at 800 DPI.

The FinalsCS2cm/360 at 800 DPI
200.90957.1 cm
301.3638.1 cm
401.8228.6 cm
502.2722.9 cm
602.7319.1 cm
703.1816.3 cm
803.6414.3 cm
1004.5511.4 cm

How it is calculated

The Finals turns the camera by 0.001° per mouse count at sensitivity 1, and CS2 by 0.022° (measured by players, no official number). Dividing one by the other gives the ratio:

CS2 sens = The Finals sens × 0.001 ÷ 0.022 = The Finals sens × 0.04545

This matches hip-fire aim. Set scoped and ADS sensitivity separately in CS2.

Other conversions

FAQ

How do I convert The Finals sensitivity to CS2?

Multiply your The Finals sensitivity by 0.04545 (at the same DPI). For example, 60 in The Finals is 2.73 in CS2.

What is 60 The Finals sensitivity in CS2?

60 in The Finals equals 2.73 in CS2 at the same DPI. At 800 DPI that is 19.1 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 0.04545. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the CS2 sensitivity so your cm/360 stays the same.

Why does CS2 still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between The Finals and CS2. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the The Finals value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.