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Sensitivity converter

ARC Raiders to Valorant Sensitivity Converter

To get the same aim in Valorant, multiply your ARC Raiders sensitivity by 0.01944. Enter yours below for the exact value, your cm/360 and the result at a new DPI.

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  • –cm/360
  • –inches/360
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GameSensitivity

* Value measured by players, not published by the developer. Hip-fire only: scoped / ADS sensitivity uses a separate setting in each game.

ARC Raiders to Valorant sensitivity table

Common ARC Raiders sensitivities and the matching Valorant values (same DPI). The cm/360 column is at 800 DPI.

ARC RaidersValorantcm/360 at 800 DPI
100.19484.0 cm
150.29256.0 cm
200.38942.0 cm
250.48633.6 cm
300.58328.0 cm
350.68124.0 cm
400.77821.0 cm
500.97216.8 cm

How it is calculated

ARC Raiders turns the camera by 0.00136101° per mouse count at sensitivity 1, and Valorant by 0.07° (measured by players, no official number). Dividing one by the other gives the ratio:

Valorant sens = ARC Raiders sens × 0.00136101 ÷ 0.07 = ARC Raiders sens × 0.01944

This matches hip-fire aim. Set scoped and ADS sensitivity separately in Valorant.

Other conversions

FAQ

How do I convert ARC Raiders sensitivity to Valorant?

Multiply your ARC Raiders sensitivity by 0.01944 (at the same DPI). For example, 30 in ARC Raiders is 0.583 in Valorant.

What is 30 ARC Raiders sensitivity in Valorant?

30 in ARC Raiders equals 0.583 in Valorant at the same DPI. At 800 DPI that is 28.0 cm per 360° turn in both games.

Does my DPI change the result?

Not if you keep the same DPI in both games: the ratio stays 0.01944. If you also change your mouse DPI, enter the new value in "New DPI" and the converter adjusts the Valorant sensitivity so your cm/360 stays the same.

Why does Valorant still feel different?

The conversion matches how far you turn. Field of view, frame rate, recoil and the size of targets on screen still differ between ARC Raiders and Valorant. Turn off mouse acceleration, use raw input, and give it a few games.

How accurate is the ARC Raiders value?

There is no official number from the developer, so we use the value measured by the community. It is accurate for normal (hip-fire) aim; recheck after big game updates.